Pages

Thursday 25 November 2010

Thoughts on: cost for combat cards

Hi folks!

I've just read something on the newsgroup that inspired me to write this brief article. A guy asked if Dissolution was a good card or not. There was one reply to this which I really liked. The idea is plain and simple: if a combat card costs you blood than it have to give you a real boost, otherwise it's not worth playing it. I tend to agree with this. When playing a combat deck you must always be aware that others will hit back. So when you enter combat you will get damaged yourself (most likely) therefore playing cards with blood cost will cause your vampires to run out of blood quickly, leaving them vulnerable. A good combat deck needs to solve the blood management first! Back to the original point: in order to take the disadvantage of paying blood for a combat card it has to give you a big boost.

Let's look at these cards:


You can see that all of these cards provide a press or a maneuver with an optional press. When we compare Dissolution to Flash we see that they are basically the same. There is no question that Flash is the better card. Dissolution costs you a blood, but gives you no boost in exchange that another free card couldn't give you. Of course there is the discipline issue. You might want to play a combat deck where celerity is not available. Since Protean however does good aggravated damage you might not need any press in your deck. A maneuver is much more important. I will come back to this.

Let us compare Flash to Resist Earth's Grasp first. Both are pretty much the same when we consider the inferior celerity level of Resist. Resist does cost a blood, but it provides an awesome boost: stealth! This is a boost worth paying for with most decks. A Brujah or Brujah antitribu can use this stealth to pass an important political action like Party Shift or Dogs of War. A bruise and bleed version can use this to go for the oust. Any rush deck can use this to stealth over any ally (Jake Washington, Procurer, Tye Cooper) when trying to "hit the target".

Back to the Protean issue, lets take a look here:


These are both better alternatives to Dissolution. Quick meld can be used for a free maneuver or can be used for an additional maneuver at the cost of 1 blood. It is a better card than Dissolution because the cost is optional. Claws of the Dead's strength is the aggravated damage. You need to make a choice here! You either mix Quick Meld and Claws to be able to stay at close and hit aggravated damage (let's say you play 6 Quick Melds and 8 Claws) or you go for Claws only (14 copies). The drawback is that a maneuver + aggravated damage will cost you 2 blood which is a lot. There is an advantage though, which is reliability. You will always have your main combat weapon (the aggravated damage) available. Your choice here shouldn't be made on an emotional base here (like "Oh, I like this artwork" or "Oh, more different cards are more fun"). You should take a look at your deck and consider your blood management: if you can prevent and refill your vampires (Amaranth, 2 Hunting Grounds, +blood when hunting, etc) than you should go for reliability and pack 14 Claws. In the other case, when blood support might be a problem you should go for the free maneuver!

This is just an example. Next time you build a combat deck take the time to check all the available combat cards and try to figure if those cards that cost blood are really worth to cost (= good boost that free combat cards can't provide). You might find a cheaper option.

by: Mephstopheles

/well, it didn't finish as a brief article. I hope this article is of any use actually and that it made any sense to write this/

2 comments:

  1. You make some good points, but I don't think using Celerity (and Flash) is a fair basis for comparison, because Celerity is traditionally the best discipline for presses and maneuvers (though Quick Meld is one exception).

    For example, Protean's Form of the Ghost & Gleam of Red Eyes, Thaumaturgy's Apportation & Movement of the Mind, and Obfuscate's Vanish from the Mind's Eye, are all strictly inferior to Celerity's Flash. But that makes sense because presses/maneuvers are Celerity's specialty.

    That being said, for most Protean decks you are right that Claws of the Dead and Quick Meld are usually better. In addition, don't forget that Shadow of the Beast is also a good permanent source for both presses and maneuvers. There are cases where Dissolution is a good choice though:

    - You're relying heavily on Horrock or the Path of the Feral Heart, so you won't really be paying the cost of Dissolution. Similarly, if you're expecting to recoup the blood with Taste of Vitae, it could be a non-issue.

    - Decks which play a lot of combat cards that last for multiple rounds, might want the flexibility of a press or a maneuver. People have mentioned ANI/pro for Carrion Crows / Aid from Bats. The Press from Dissolution can pay dividends when you have a Carrion Crows. Similarly, if you're using Flesh of Marble or Bone Spur, the additional round may be worth it.

    - There's more and more range setting nowadays, meaning that you can't always rely on maneuvers. Between Cailean, Shadow Step, Selective Silence, and Brick by Brick, you might not even get the chance to play Quick Meld. Especially for Cailean multi-round long-range decks, or Gargoyle Brick by Brick + IG, the ability to press out with Dissolution could be a lifesaver.

    - The maneuver + press can also be nice for Potence/Protean (maneuver to close for IG, and now you have an extra press, or maneuver to long and throw lids/gates) or Thaumaturgy/Protean (for getting to the second round)

    ReplyDelete
  2. Thank you Eric for your comment!

    I agree with your points, they are a good contribution to this article.

    Cheers!

    ReplyDelete