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Tuesday, 19 July 2011

Game Review: Seven Wonders

Hi folks!

Here is my first game review on a board game. Seven Wonders is an easy to learn and fast to play game that 3-7 players can play. Most of the games I know have a cap on 6 players. The game itself is basically an economic and farming game which is based on drafting cards. There are three turns altogether. The drafting rules are actually the same than the good old booster draft rules.

Once you’ve picked a card you can either put it in play, build a part of your wonder or thrash the card to score 3 gold pieces. The goal is to score the most points at the end of the three turns. This can of course be achieved in different ways and each wonder you pick contributes with different abilities to your strategy.

As I mentioned before it is an economic and farming game. There are cards you need to pay for, either gold or resources (and there are many of them). Of course there are cards that once put into play will generate you resources every turn.

On the first glance it pretty much looks like a low-end game that is no good for us gaming geeks, but once you played it a couple of times you will find that the game has some depth in it. I geek terms it is still an easy game though, but a funny one. People who already have played drafts will have an advantage. You will notice that you sometimes have to hate draft cards and either build them into your wonder or thrash them, but you have to make sure that a certain player won’t get that card.

Overall this is a cool game. It is great to relax between/after high-end games like Chaos in the Old World and it is also great to teach it to your non-geek friends, relative or girlfriends, since they might find it enjoyable, too.

by: Mephistopheles



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