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Tuesday, 22 February 2011

Deck idea: Original Amaranth Graham Crackers

Hi folks!

This is a deck idea inspired by my previous post. I haven't given it much thought. I was bored. Indeed.


Deck Name:   Original Amaranth Graham Crackers
Created By:  Mephistopheles
Description: Healthy Valley Original Amaranth Graham Crackers are all natural and are made with no genetically engeneered ingrediants.

Crypt: (12 cards, Min: 12, Max: 28, Avg: 5)
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  4  Graham Gottesman                   obf pre tha DOM FOR7  Ventrue
  2  Louis Fortier                      aus dom for obf pre5  Ventrue
  2  Robin Withers                      dom obf pre    4  Ventrue
  1  Jackson Asher                      dom            2  Ventrue
  1  Jack Tredegar                      pre            2  Ventrue
  1  Emily Carson                       for pre DOM    5  Ventrue
  1  Victor Pelletier                   cel dom for PRE5  Ventrue

Library: (66 cards)
-------------------
Master (13 cards)
  3  Dreams of the Sphinx
  1  Pentex Subversion
  4  Vessel
  1  Ventrue Headquarters
  1  Uptown Hunting Ground
  3  Obfuscate

Action (7 cards)
  6  Govern the Unaligned
  1  Graverobbing

Action Modifier (12 cards)
  3  Hidden Lurker
  2  Mask of a Thousand Faces
  3  Forgotten Labyrinth
  3  Lost in Crowds
  1  Conditioning

Political Action (8 cards)
  4  Parity Shift
  3  Ventrue Justicar
  1  Neonate Breach

Reaction (8 cards)
  3  On the Qui Vive
  5  Deflection

Combat (13 cards)
  5  Disguised Weapon
  5  Skin of Steel
  3  Amaranth

Equipment (5 cards)
  1  Ivory Bow
  4  Improvised Flamethrower

by: Mephistopheles

4 comments:

  1. Archon would be a good inclusion.

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  2. I want to keep it at 66, so what to swap for it?

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  3. I'd switch one of the copies of Ventrue Justicar for another Ventrue HQ. They're both uniques that give you 3 votes, I don't see a lot of reason to run three copies of one and one of the other.

    Overall, this seems pretty light on payload. That's a traditional problem of bruise decks: they give their prey a choice to block or not to block, so they need both "block" and "no block" options to be bad. A swing towards either perpetual threats (Camera Phone, Political Ally) or threats that aren't played until after your prey chooses whether to block (Conditioning) might help.

    I'd drop two of the Obfuscate masters and trade the Hunting Ground for Heidelberg. I'd also rather play Blood Doll or Grooming the Protege in here than Vessel - Vessel is too slow, and your guys aren't big enough for you to pull a lot of blood back. Given that shift in your master makeup, Wash may be a better choice than Pentex, which I assume is just in here to contest anyway...

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  4. Thanks for the hints. You are wrong in one aspect finbury: Pentex is in there because it is not optional. Every deck needs at least 1 Pentex. I am not even leaving my house without a Pentex in my pocket.

    ReplyDelete