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Monday, 18 July 2011

Upcomming Event: Cantina Constructed

Hi folks!

Event Name: Cantina Constructed
Date: 23.07.2011
Location: Budapest, Cantina
Format: Normal constructed, 3R + F
Registration: from 10-11
Fee: 1800 HUF or 5 €

by: Mephistopheles

Tuesday, 12 July 2011

Poll Result: Group 6 is...

Hi folks!

Here are the results of my latest poll. As you can see most of the people aren't happy with Group 6. I think that there are many flaws in the latest Bloodline set, since many Group 5-6 clans are basically unplayable or at least a zillion times weaker than the group 4-5 crypt of the respective clan.

by: Mephistopheles


Group 6...


Monday, 11 July 2011

Call of Cthulhu: first Asylum Pack

Hi folks!

As you could read in the previous post, Móni and I built a Syndicate - Yog-Sothoth and a Hastur - The Agency deck to start this game with. What I forgot to mention was that we also bought the The Spawn of the Sleeper Asylum Pack. After the first few test games we thinned our decks to the minimum of 50 cards. At this point the decks became very unbalanced. The Agency seems like a much stronger faction than The Syndicate and two of the expansion cards for the Hastur faction are just insanely strong. The Erich Zann + Terrifying Visage combo is way stronger than anything Yog-Sothoth had to offer.

So we agreed to build new decks. Móni, maybe because she was disappointed by the human forces, wanted to try a deck with Ancient-One factions only, so she picked a Hastur - Cthulhu combination. I stayed with my original plan to build a Shub-Niggurath + Miscatonic University duo. After a few test games these decks seemed to be much more balanced. Note that we don't have enough cards yet to build mono-faction decks.

This game provides something I really missed since I stopped playing magic: the gathering years ago: namely card combos. It's not the same in v:tes. So far I noticed and played one really cool card combo from my second deck (Y'Golonac + Celano Fragments):
















Of course there are many other combos in this card game, but this one is my favorite so far. Another thing I noticed is that the golden rule for card games also do apply to coc lcg: card advantage! Let the opponent discard cards is good. Draw cards yourself is even better!

Enough for today. This weekend we will celebrate Frankies birthday with a massive board gaming at my place so I will report what games we played and what my impression of these games was.

by: Mephistopheles

Friday, 8 July 2011

Call of Cthulhu LCG acquired

Hi folks!

I've just finished playing the second round of Call of Cthulhu with Móni (my wife to be). The game seemed very interesting in the shop and we are both fans of Lovecraft, so it was a must have. The rules are quite simple and easy to learn so we started playing almost right away. 

I had chosen a deck built from the Hastur (my fav.) and The Agency fractions, because it seemed like a good choice for a control deck with early defense. The only difficulty was to keep an eye on the Heroic vs. Villainous rule (you can't have both in the game). 

Móni went for a The Syndicate + Yog-Sothoth deck. In the first game I managed to out speed her in the first couple of turns and win 2 quests. Unfortunately for me I wasn't fast enough and Móni could overwhelm me with stronger cards. She laso won 2 quests, so the next player to win a quest would win the game. In the early game I almost only had Agency cards so I played a card that said neutral characters can't be committed to a quest (Móni had 2 neutral characters in play by this time). I felt save, but only for a short time. Móni played an awesome Syndicate character, which' name I don't remember and managed to win that last quest just before I could do so in my next turn.

We played the same deck in the second turn. I managed to create an early 4th domain with the Eldritch Nexus  and could also play a Gentleman's Club that allows you to draw a card per turn (paying 2 for it). I drew cool Hastur cards and could lock Móni down from time to time. This game was much slower than the first one and very balanced. We once more had 2 quests done each. This time I was the man in luck, since I drew Hastur himself whose ability was enough to get my last quest done. We both played and used some cool combos during this game.

All in all, this seems to be an awesome game! I look forward to many more rounds of Call of Cthulhu LCG.

by: Mephistopheles


Hun Fragment extended

Hi folks!

I came to the conclusion that I will give up my original idea to keep Hun Fragment as a v:tes only blog. Since I play less and less v:tes and more and more boardgames I will add those to this blog turning it into something like Mephistopheles' Gaming Blog. This also means that I will keep bloging during the summer since I quite often play boardgames. 

by: Mephistopheles

/I'll make some changes in the design and the header picture will be either changed or editet/

Saturday, 2 July 2011

On vacation

Hi folks!

There will be almost no post on this blog until September. This means this blog is dead. I'll pick up the usual work, but until then sunshine + beach + beer > v:tes.

by: Mephistopheles